AoeStats
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QS Arena

503642353Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
927
+14
🇹🇼 Persians · Taiwan
895
+16
🇹🇼 Tatars · Taiwan
886
+16
🇹🇼 Dravidians · Taiwan
846
+18
🇨🇳 Persians · China
907
-17
🇲🇽 Burgundians · Mexico
903
-17
🇸🇪 Bohemians · Sweden
895
-16
🇷🇺 Slavs · Russia
872
-41
Player eAPM Actions Feudal Castle Imperial Opening
34 1,665 9:09 12:45 31:07 ⛏ Fast Castle
32 1,565 10:44 14:49 34:05 ⛏ Fast Castle
29 1,416 10:24 14:33 23:29 ⛏ Fast Castle
27 1,315 8:26 12:41 26:23 ⛏ Fast Castle
21 1,034 10:00 13:41 33:40 ⛏ Fast Castle
20 968 8:10 16:36 29:45 ⚔ FC into Scouts
18 857 8:52 18:51 33:42 ⛏ Fast Castle
13 651 10:30 15:07 21:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,120 27,195 28,825 1,270 85,410 93,100
32,180 28,025 13,045 1,650 74,900 90,767
35,395 16,280 15,815 6,900 74,390 90,991
20,350 13,725 14,420 5,400 53,895 76,441
21,670 14,810 11,290 2,980 50,750 59,241
26,160 14,530 6,915 1,500 49,105 56,170
19,775 13,260 9,675 2,250 44,960 44,981
7,000 5,635 4,500 0 17,135 17,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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