AoeStats
← Tai_gung_2867

QS Arena

503642177Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 46m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1061
+14
🇲🇽 Spanish · Mexico
1048
+15
🇧🇪 Bohemians · Belgium
995
+32
vs
🇹🇷 Persians · Türkiye
1042
-16
🇹🇷 Khmer · Türkiye
1030
-16
🇹🇷 Franks · Türkiye
1012
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,482 8:36 15:44 29:57 ⛏ Fast Castle
30 1,399 10:05 15:14 30:28 ⚔ FC into Scouts
28 1,300 8:52 13:05 29:33 ⛏ Fast Castle
19 903 9:21 15:16 39:17 ⛏ Fast Castle
18 849 7:31 13:16 39:28 ⛏ Fast Castle
16 732 10:27 14:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,380 15,920 19,330 2,150 70,780 74,355
16,470 20,960 12,110 1,600 51,140 60,598
13,640 22,080 6,635 200 42,555 48,259
16,340 9,930 7,660 1,500 35,430 40,187
14,575 11,920 6,400 2,050 34,945 37,692
12,650 11,695 4,320 2,345 31,010 31,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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