AoeStats
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QS Arena

503642160Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 55m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Britons · Denmark
682
+16
🇬🇧 Turks · United Kingdom
675
-16
Player eAPM Actions Feudal Castle Imperial Opening
12 688 7:31 20:31 35:15 ⚔ Archers into Skirms
11 607 10:02 14:15 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,525 17,685 14,195 5,600 49,005 67,103
20,505 16,008 9,380 2,435 48,328 50,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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