AoeStats
← Mr. S. Holmes

Black Forest

503642114Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 67m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
861
+12
🇹🇷 Bohemians · Türkiye
781
+16
🇬🇪 Slavs · Georgia
718
+19
vs
🇨🇳 Mongols · China
847
-19
🇦🇷 Spanish · Argentina
776
-16
🇦🇷 Chinese · Argentina
696
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,129 13:25 18:40 36:14 ⛏ Fast Castle
25 1,662 11:06 15:36 32:27 ⛏ Fish Boom FC
21 1,446 19:03 27:42 42:32 ⚔ Archer Rush
18 1,199 13:45 21:43 41:21 ⚔ FC into Skirms
16 1,070 13:22 23:11 37:59 ⛏ Fish Boom FC
12 810 12:05 17:20 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,340 47,381 26,265 3,740 93,726 109,253
41,500 30,250 18,985 2,665 93,400 104,949
34,200 15,245 31,330 9,600 90,375 118,854
31,270 24,778 17,675 1,210 74,933 91,511
35,530 16,974 16,975 3,325 72,804 81,537
12,375 21,002 19,105 1,400 53,882 55,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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