AoeStats
← Pawel

Four Lakes

503641486Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 124m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Hindustanis · Kazakhstan
692
+10
🇪🇸 Khmer · Spain
581
+15
🇫🇷 Mongols · France
559
+16
vs
🇦🇷 Goths · Argentina
567
-14
🇦🇷 Persians · Argentina
559
-14
🇦🇷 Japanese · Argentina
547
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 3,438 17:58 32:56 46:44 ⚔ Scout Rush
28 3,536 9:41 25:33 42:54 ⚔ Scouts into Fish Boom
15 1,898 10:13 16:54 31:53 ⛏ FC into Fish Boom
14 1,783 11:20 39:58 72:52 ⛏ Fish Boom
12 1,507 12:33 18:22 35:08 ⛏ Fast Castle
11 1,379 12:55 21:29 40:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
65,155 31,775 24,085 4,545 125,560 136,989
53,675 25,170 32,245 4,400 115,490 117,099
52,695 15,715 30,675 5,080 104,165 108,283
48,460 25,485 18,025 3,705 95,675 110,502
32,845 22,830 14,990 3,635 74,300 75,398
30,085 11,245 18,635 3,150 63,115 64,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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