AoeStats
← John Kalztan

Arabia

503641442Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 42m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
990
+12
🇺🇾 Berbers · Uruguay
973
+13
🇨🇴 Saracens · Colombia
971
+13
🇺🇸 Britons · United States
944
+14
🇪🇸 Mongols · Spain
928
-14
🇩🇪 Persians · Germany
927
-14
🇭🇰 Franks · Hong Kong SAR China
886
-29
🇵🇪 Aztecs · Peru
878
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,155 10:26 22:21 35:00 ⛏ Fast Castle
26 1,100 11:53 20:16 34:45 ⚔ Scout Rush
26 1,087 10:52 17:09 36:36 ⛏ Fast Castle
24 1,022 11:00 14:47 31:31 ⛏ Fast Castle
23 970 10:41 20:32 36:03
21 913 12:45 24:45
15 646 11:35 18:46 ⛏ Fast Castle
13 561 12:59 22:59 41:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,630 19,153 12,085 850 53,718 58,449
11,130 19,406 9,085 2,900 42,521 45,499
12,675 13,598 7,475 2,215 35,963 45,621
15,395 10,018 6,705 1,500 33,618 35,418
13,090 9,336 6,905 2,150 31,481 36,176
9,200 10,338 7,205 1,280 28,023 29,206
9,615 8,415 6,710 1,400 26,140 33,312
6,630 4,984 3,370 300 15,284 17,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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