AoeStats
← John Travoldtar

Nomad

503641090Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 28m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Huns · Denmark
885
+17
🇧🇷 Turks · Brazil
873
+17
🇹🇷 Celts · Türkiye
919
-18
🇦🇹 Sicilians · Austria
888
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 445 14:52 26:34 ⚔ Fish Boom into Scouts into Archers
16 441 18:43 24:30 ⛏ Fast Castle
15 430 18:02 23:54
13 362 17:24 ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,770 8,475 1,680 100 16,025 17,399
4,425 4,760 815 800 10,800 12,974
4,780 4,346 350 325 9,801 10,857
3,420 2,555 310 1,200 7,485 6,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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