AoeStats
← KILLAHヅ ♛

Nomad

503640616Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
745
+15
🇭🇷 Cumans · Croatia
688
+18
🇦🇷 Khmer · Argentina
788
-19
🇦🇷 Koreans · Argentina
664
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 964 17:20 25:35 37:17 ⛏ Fish Boom FC
17 854 15:26 26:24 37:11 ⚔ Fish Boom into M@A into Fire Galleys
16 781 17:25 30:15 42:50 ⚔ Fish Boom into Towers FC
11 554 15:50 31:12 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,145 14,592 12,420 300 47,457 58,456
12,200 16,510 4,655 4,635 38,000 45,644
10,755 10,890 5,415 1,830 28,890 40,474
4,825 5,150 1,460 550 11,985 15,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.