AoeStats
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QS Arena

503640603Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 74m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
821
+35
🇧🇷 Cumans · Brazil
705
+38
🇧🇷 Goths · Brazil
691
+45
🇹🇷 Teutons · Türkiye
806
-19
🇭🇰 Spanish · Hong Kong SAR China
751
-17
🇲🇽 Turks · Mexico
673
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,834 10:44 23:11 38:03 ⛏ Fast Castle
16 1,212 8:24 18:03 51:27 ⛏ Fast Castle
16 1,216 11:18 27:05 39:16 ⛏ Fast Castle
14 1,048 9:17 22:31 37:21 ⚔ Scout Rush
12 891 10:07 21:49 34:23 ⚔ Scout Rush
10 729 9:09 16:30 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,075 23,855 21,835 2,800 99,565 114,749
42,865 29,935 17,895 3,550 94,245 114,067
29,785 16,485 25,265 4,660 76,195 101,535
25,105 20,885 12,820 3,220 62,030 65,011
26,835 14,515 16,385 3,500 61,235 73,821
24,965 18,985 7,220 2,135 53,305 63,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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