AoeStats
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Arabia

503640475Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 46m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bulgarians · India
583
+18
🇮🇳 Bulgarians · India
581
+18
720
-22
🇷🇴 Maya · Romania
521
-26
Player eAPM Actions Feudal Castle Imperial Opening
22 1,029 11:47 30:20 ⚔ Drush
15 695 14:59 30:57 ⚔ Drush
11 510 12:17 34:44 ⚔ Archer Rush
6 260 12:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,200 10,905 9,830 100 28,035 30,607
8,245 13,050 1,665 1,400 24,360 25,380
8,300 6,855 2,450 850 18,455 21,525
4,900 1,955 0 0 6,855 7,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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