AoeStats
← Elsabrielle

Team Islands

503640242Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 82m 12s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
764
+13
🇹🇼 Spanish · Taiwan
753
+14
🇩🇴 Portuguese · Dominican Republic
736
+15
🇮🇳 Burgundians · India
727
+15
🇹🇷 Bulgarians · Türkiye
720
-15
🇷🇴 Lithuanians · Romania
713
-15
🇧🇷 Chinese · Brazil
702
-14
🇷🇴 Huns · Romania
699
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,065 11:37 20:29 36:17 ⚔ Fish Boom into Scouts FC
21 1,750 11:16 19:55 30:19 ⛏ Fast Castle
19 1,600 11:19 23:40 39:58 ⛏ Fish Boom
17 1,409 10:47 23:32 33:47 ⛏ Fish Boom
17 1,399 11:56 24:13 38:00 ◆ FC into Fire Galleys
16 1,297 15:09 27:54 36:41
12 1,013 13:39 23:19 36:55 ⛏ Fish Boom FC
11 924 11:45 24:04 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,475 40,480 48,645 5,265 138,865 150,162
30,655 25,310 26,490 3,440 85,895 110,759
36,290 21,140 17,480 4,130 79,040 82,029
24,300 15,540 20,360 8,280 68,480 126,575
24,580 24,525 13,449 4,635 67,189 111,565
20,820 24,910 13,850 5,160 64,740 86,897
34,535 14,555 12,105 1,600 62,795 63,562
25,280 16,530 11,505 3,720 57,035 65,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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