AoeStats
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QS Arena

503639591Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
736
+15
🇹🇷 Romans · Türkiye
735
+15
🇭🇰 Saracens · Hong Kong SAR China
806
-19
🇭🇰 Muisca · Hong Kong SAR China
613
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,616 8:39 12:32 30:07 ⛏ Fast Castle
27 1,221 8:24 12:03 26:47 ⛏ Fast Castle
27 1,192 7:53 20:42 36:03 ⚔ Archer Rush
17 754 10:48 20:52 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,470 26,685 20,145 3,700 73,000 87,538
16,510 24,460 17,420 4,660 63,050 82,789
20,265 11,725 13,600 1,715 47,305 61,596
11,810 19,300 12,355 1,960 45,425 52,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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