AoeStats
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Black Forest

503639116Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 66m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
453
+14
🇫🇷 Byzantines · France
453
+14
🇫🇷 Franks · France
436
+15
vs
🇨🇴 Goths · Colombia
437
-16
🇦🇷 Magyars · Argentina
420
-15
🇬🇷 Britons · Greece
401
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,276 15:27 21:32 31:31 ⛏ Fast Castle
22 1,437 12:19 31:12 43:59 ⚔ Scout Rush
16 1,062 14:02 29:06 36:27
9 581 17:40 33:03 51:17 ⚔ M@A into Towers into Archers
7 440 10:27 24:48 41:04
2 157 16:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,525 21,898 11,475 2,680 58,578 94,410
21,625 15,567 13,280 2,675 53,147 75,822
14,030 19,401 14,210 2,790 50,431 51,499
17,210 8,263 10,940 1,935 38,348 49,061
14,235 13,445 8,530 1,670 37,880 60,708
1,955 1,156 290 0 3,401 3,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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