AoeStats
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Nomad

503638991Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 49m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1239
+15
🇫🇷 Malay · France
1218
+16
🇬🇧 Celts · United Kingdom
1144
+20
🇫🇷 Chinese · France
1144
+20
vs
🇸🇮 Chinese · Slovenia
1257
-19
🇨🇳 Khmer · China
1249
-19
🇭🇰 Cumans · Hong Kong SAR China
1241
-19
🇺🇸 Hindustanis · United States
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,599 12:50 24:09 39:44 ⚔ Fish Boom into Scouts
29 1,436 15:49 25:11 41:38 ⛏ Fish Boom FC
27 1,354 13:57 19:35 42:40 ⛏ Fish Boom FC
26 1,283 12:52 20:57 — ⚔ Fish Boom into M@A
25 1,208 14:02 18:56 36:06 ⛏ Fish Boom FC
22 1,102 15:45 24:03 — ⚔ Fish Boom into Fire Galleys into Archers
18 878 12:41 24:38 — ⚔ Fish Boom into Towers FC
18 892 14:50 25:29 41:06 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,010 16,040 14,325 3,650 55,025 58,296
22,155 17,940 7,780 300 48,175 49,748
23,555 11,848 9,095 1,800 46,298 48,440
17,110 12,358 7,935 2,350 39,753 44,240
20,375 9,862 6,125 1,700 38,062 39,819
12,655 12,325 7,905 2,530 35,415 39,550
6,135 6,865 2,120 2,090 17,210 17,257
4,200 6,257 1,130 1,650 13,237 13,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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