AoeStats
← Mustapha M00n

QS Arena

503638731Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
952
+14
🇬🇧 Slavs · United Kingdom
941
+15
🇨🇭 Britons · Switzerland
919
-15
🇨🇭 Armenians · Switzerland
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,792 8:04 15:48 37:25 ⚔ Archers FC
35 1,635 9:31 14:05 32:16 ⛏ Fast Castle
33 1,526 6:42 14:02 35:55 ⛏ Fast Castle
29 1,376 7:45 20:28 35:37 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,555 22,865 14,020 2,900 67,340 80,609
23,805 18,835 8,185 1,700 52,525 55,684
13,065 14,780 8,615 2,800 39,260 47,794
15,155 10,393 4,635 1,600 31,783 39,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.