AoeStats
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QS Arena

503638555Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 50m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1142
+13
🇮🇳 Khitans · India
1141
+13
🇫🇮 Ethiopians · Finland
1108
+15
🇧🇷 Goths · Brazil
1109
-15
🇨🇦 Wei · Canada
1087
-14
🇨🇳 Mongols · China
1038
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,853 8:34 14:09 29:59 ⛏ Fast Castle
29 1,475 9:09 13:17 26:00 ⛏ Fast Castle
25 1,241 7:33 13:44 31:47 ⛏ Fast Castle
23 1,167 8:15 12:52 26:56 ⛏ Fast Castle
22 1,126 9:41 17:12 48:19 ⛏ Fast Castle
18 907 7:48 15:18 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,080 28,820 20,705 2,950 89,555 106,127
16,015 20,830 17,690 2,850 57,385 79,262
30,550 11,405 8,830 5,700 56,485 61,549
17,135 19,475 13,120 1,500 51,230 65,317
22,715 12,260 12,855 1,500 49,330 55,210
13,495 19,325 2,820 1,120 36,760 41,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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