AoeStats
← Krailor

QS Arena

503638189Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 59m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
344
+12
🇨🇱 Japanese · Chile
255
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 883 7:32 18:15 31:54 ⛏ Fast Castle
14 826 9:24 19:54 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,965 36,745 14,315 6,050 78,075 86,219
29,550 22,165 22,730 3,600 78,045 108,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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