AoeStats
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Arabia

503638018Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 34m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
920
+14
🇬🇧 Khmer · United Kingdom
900
+15
🇧🇪 Turks · Belgium
890
-15
🇹🇷 Portuguese · Türkiye
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,680 9:29 20:37 ⚔ Scout Rush
22 758 10:47 20:12 ⛏ Fast Castle
12 399 11:29 23:59 ⚔ M@A Rush
12 398 10:42

Resources

Player Food Wood Gold Stone Spent Collected
9,450 6,600 3,550 850 20,450 21,463
7,780 6,924 1,525 1,695 17,924 19,962
7,250 5,215 1,105 1,625 15,195 14,983
3,540 4,100 140 130 7,910 9,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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