AoeStats
← Rey Lustre

QS Arena

503637315Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 49m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1136
+12
🇨🇳 Franks · China
1125
+12
🇹🇼 Burgundians · Taiwan
1087
+14
vs
🇪🇸 Turks · Spain
1063
-14
🇩🇪 Franks · Germany
1035
-12
🇪🇸 Italians · Spain
1015
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,440 7:37 12:02 26:03 ⛏ Fast Castle
27 1,320 8:18 14:10 28:00 ⛏ Fast Castle
24 1,191 8:09 12:05 24:20 ⛏ Fast Castle
19 959 8:47 13:54 31:38 ⛏ Fast Castle
19 934 9:02 13:00 27:49 ⛏ Fast Castle
17 823 8:50 15:36 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,930 23,330 20,225 2,330 67,815 74,202
28,145 15,160 18,105 4,755 66,165 78,739
25,035 17,490 19,095 2,250 63,870 84,411
23,315 20,320 13,425 3,135 60,195 74,679
20,285 10,065 9,510 2,350 42,210 48,754
14,835 8,215 5,920 1,745 30,715 41,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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