AoeStats
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Four Lakes

503637128Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1166
+15
🇨🇳 Vietnamese · China
1152
+15
🇮🇳 Armenians · India
1119
+17
1102
+18
vs
🇧🇷 Khmer · Brazil
1169
-18
🇲🇽 Franks · Mexico
1141
-16
🇳🇱 Vikings · Netherlands
1141
-16
🇫🇷 Goths · France
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,989 13:34 17:05 39:34 ⛏ Fish Boom FC
37 1,602 9:00 19:01 37:44 ⚔ Scout Rush
36 1,541 11:13 17:58 42:21 ⛏ Fish Boom FC
28 1,180 10:36 22:38 — ⚔ Fish Boom into Scouts
28 1,180 13:03 19:32 — ⚔ Fish Boom into Archers
27 1,137 10:55 22:59 —
26 1,136 12:37 20:46 — ⛏ Fish Boom
25 1,059 9:27 21:55 37:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,510 10,599 18,250 1,500 55,859 59,952
16,020 14,951 5,105 1,635 37,711 43,835
18,215 10,680 7,325 505 36,725 45,288
17,540 13,225 3,460 300 34,525 45,407
11,740 12,683 8,015 400 32,838 34,018
16,225 9,912 4,525 850 31,512 32,839
12,330 7,706 3,505 1,500 25,041 29,827
9,985 9,340 3,725 1,700 24,750 26,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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