AoeStats
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QS Arena

503636904Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 45m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
845
+15
🇬🇧 Turks · United Kingdom
844
+15
🇫🇷 Cumans · France
842
-16
🇪🇪 Khmer · Estonia
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,465 10:50 15:17 33:51 ⛏ Fast Castle
30 1,373 9:55 16:54 36:16 ⛏ Fast Castle
23 1,064 8:00 19:38 36:24 ⚔ FC into Archers
14 656 9:22 13:22 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,125 13,195 11,255 1,150 51,725 63,715
13,360 20,225 10,235 2,410 46,230 51,917
22,885 10,760 4,775 3,900 42,320 46,074
16,250 12,600 7,430 2,390 38,670 40,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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