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Black Forest

503636088Analyzed
3v3 RM · 21h ago on Sep 1, 2026· 48m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
763
+13
🇦🇷 Chinese · Argentina
679
+17
🇧🇷 Bengalis · Brazil
674
+17
🇭🇰 Spanish · Hong Kong SAR China
751
-18
🇪🇸 Byzantines · Spain
672
-14
🇲🇽 Franks · Mexico
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
ZayaTruco Chinese
24 1,170 17:59 31:48 ⚔ Archers into Skirms
23 1,146 12:29 19:42 37:15 ⛏ Fast Castle
20 956 12:57 23:41 40:21 ⚔ Scout Rush
lookinsang Spanish
19 951 16:41 25:39 ⛏ Fast Castle
wwwb5000 Byzantines
10 488 20:52 37:08 ⛏ Fast Castle
jose.rodarte Franks
3 156 20:21

Resources

Player Food Wood Gold Stone Spent Collected
24,405 15,008 12,055 955 52,423 65,440
8,360 6,856 3,415 1,130 19,761 29,132
10,570 6,313 985 1,370 19,238 19,997
7,125 6,456 3,400 865 17,846 29,008
8,840 5,632 2,010 1,300 17,782 20,514
2,100 992 50 0 3,142 3,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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