AoeStats
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Team Islands

503635908Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 18m 35s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1075
+15
🇫🇷 Franks · France
1069
+16
🇪🇸 Vikings · Spain
1065
-16
🇪🇸 Romans · Spain
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 723 10:35 ⚔ Fish Boom into Scouts
32 604 11:09 15:10 ⛏ Fish Boom FC
20 368 11:30 ⛏ Fish Boom into Fire Galleys
20 363 9:55 17:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,350 3,765 540 200 7,855 8,273
3,570 3,600 340 0 7,510 8,878
3,725 2,350 475 100 6,650 7,757
2,425 2,865 265 25 5,580 7,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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