AoeStats
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Nomad

503635683Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 45m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
919
+16
🇦🇷 Bohemians · Argentina
911
+16
🇦🇷 Italians · Argentina
900
+17
🇭🇺 Magyars · Hungary
940
-17
🇭🇺 Inca · Hungary
922
-17
🇧🇷 Turks · Brazil
888
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,752 13:11 22:01 44:28 ⚔ Fish Boom into Scouts
29 1,333 13:36 18:47 34:19 ⛏ Fish Boom FC
22 994 16:34 23:48 40:54 ⛏ Fast Castle
21 957 12:51 23:23 37:57 ⛏ Fast Castle
15 681 13:29 20:58 31:14 ⛏ Fish Boom FC
15 671 15:12 19:35 37:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,315 10,235 8,820 4,605 39,975 46,211
11,950 16,255 8,750 2,835 39,790 54,222
9,325 16,335 8,520 2,350 36,530 45,078
11,305 9,960 5,040 1,890 28,195 32,481
8,000 7,261 2,635 1,600 19,496 21,300
7,700 4,805 2,745 1,505 16,755 18,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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