AoeStats
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Nomad

503635123Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 82m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1208
+18
🇩🇪 Japanese · Germany
1197
+19
🇦🇹 Koreans · Austria
1296
-20
🇩🇪 Persians · Germany
1226
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,852 12:56 23:20 46:02 ⛏ Fish Boom into Fire Galleys FC
34 2,812 14:09 20:39 35:23 ⛏ Fish Boom FC
31 2,510 13:45 21:53 41:58 ⛏ Fish Boom into Fire Galleys into Galleys FC
21 1,690 16:12 21:56 52:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,885 35,825 21,010 6,805 110,525 126,611
26,450 28,760 28,130 5,605 88,945 89,694
19,270 38,835 15,625 6,040 79,770 85,055
24,385 25,360 14,450 3,750 67,945 80,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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