AoeStats
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QS Arena

503634745Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 60m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
795
+14
🇹🇷 Bohemians · Türkiye
790
+15
🇹🇷 Portuguese · Türkiye
785
+15
🇷🇺 Persians · Russia
780
-16
🇷🇺 Vietnamese · Russia
769
-15
🇷🇺 Jurchens · Russia
728
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,723 11:13 19:25 26:51 ⚔ Drush into Archers
29 1,728 10:29 18:48 33:36 ⛏ Fast Castle
20 1,223 10:43 16:56 38:14
19 1,140 13:27 20:53 30:38 ⛏ Fast Castle
14 853 12:22 16:54 28:14 ⛏ Fast Castle
12 737 8:15 15:00 44:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,040 43,626 22,140 3,550 97,356 110,583
39,440 27,690 23,285 3,650 94,065 100,664
19,930 31,130 20,765 3,595 75,420 95,078
19,855 30,475 11,430 2,195 63,955 77,267
17,560 16,675 10,885 2,425 47,545 59,344
15,730 13,815 6,675 3,550 39,770 40,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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