AoeStats
← Lord Snow

QS Arena

503634585Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 74m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Wei · India
1544
+4
🇨🇦 Franks · Canada
1408
+8
🇧🇬 Byzantines · Bulgaria
966
+26
🇿🇦 Ethiopians · South Africa
940
+26
🇺🇸 Lithuanians · United States
1231
-17
🇷🇺 Bohemians · Russia
1201
-15
🇫🇷 Poles · France
1198
-15
🇳🇴 Celts · Norway
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
117 8,734 8:36 12:20 28:59 ⚔ FC into Scouts
41 3,034 7:59 11:52 31:58 ⛏ Fast Castle
37 2,734 9:12 12:43 28:11 ⛏ Fast Castle
37 2,786 8:03 13:37 32:02 ⛏ Fast Castle
27 2,036 8:49 13:14 29:35 ⛏ Fast Castle
27 1,975 8:34 12:33 30:59 ⛏ Fast Castle
26 1,962 8:15 12:01 27:03 ⛏ Fast Castle
24 1,821 8:28 12:40 27:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,480 53,163 62,605 5,000 170,248 196,692
76,620 33,055 49,985 6,850 166,510 168,078
77,130 58,481 9,600 1,185 146,396 149,762
57,315 41,610 37,700 5,750 142,375 143,723
51,575 28,155 51,380 6,830 137,940 154,395
40,595 54,145 25,605 1,000 121,345 135,550
48,420 47,485 13,010 3,630 112,545 127,983
44,800 48,815 9,755 3,700 107,070 109,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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