AoeStats
← DragonPlus12

Nomad

503634522Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 63m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
792
+17
🇮🇹 Burgundians · Italy
771
+36
🇹🇷 Britons · Türkiye
817
-18
🇹🇷 Teutons · Türkiye
812
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,755 17:22 23:00 44:28 ⛏ Fish Boom into Fire Galleys FC
32 2,040 15:32 23:41 61:01 ⚔ Drush FC
21 1,356 16:19 24:01 37:55 ⛏ Fish Boom FC
18 1,145 16:51 29:00 47:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,980 25,103 13,745 6,030 66,858 74,650
9,500 14,331 10,465 2,435 36,731 43,467
11,775 11,450 6,160 1,770 31,155 39,425
10,525 6,589 5,115 2,390 24,619 27,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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