AoeStats
← felitp53

MegaRandom

503634055Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 58m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
551
+15
🇦🇷 Mapuche · Argentina
524
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,008 12:41 24:04 46:25 ⛏ Fish Boom FC
14 823 13:31 22:21 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,560 13,715 14,905 1,920 56,100 66,905
20,250 13,785 13,035 3,550 50,620 53,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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