AoeStats
← franper10

Arabia

503633861Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
795
+18
🇪🇸 Goths · Spain
793
+18
vs
🇪🇸 Inca · Spain
851
-19
🇪🇨 Persians · Ecuador
821
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,320 11:45 28:19 — ⛏ Fast Castle
25 1,153 9:00 22:47 —
20 932 9:52 24:25 — ⚔ Scout Rush
11 506 11:02 39:03 —

Resources

Player Food Wood Gold Stone Spent Collected
9,765 20,530 2,770 2,120 35,185 39,665
15,560 9,472 3,555 1,400 29,987 39,247
6,580 4,139 1,575 850 13,144 14,759
6,505 4,069 600 1,675 12,849 16,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.