AoeStats
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QS Arena

503633810Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 65m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
916
+11
🇹🇼 Persians · Taiwan
883
+12
🇹🇼 Teutons · Taiwan
873
+13
🇹🇼 Wu · Taiwan
832
+14
🇲🇽 Byzantines · Mexico
827
-14
🇺🇸 Khmer · United States
813
-13
🇲🇽 Bohemians · Mexico
811
-13
🇺🇸 Spanish · United States
744
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 3,076 9:12 12:45 25:49 ⛏ Fast Castle
44 2,917 10:38 14:47 25:40 ⛏ Fast Castle
31 2,060 9:26 14:45 40:23 ⛏ Fast Castle
30 1,957 7:38 16:10 36:00 ⛏ Fast Castle
27 1,804 8:26 12:32 26:15 ⛏ Fast Castle
24 1,578 9:16 13:08 32:34 ⛏ Fast Castle
16 1,037 9:50 18:11 35:15 ⛏ Fast Castle
14 913 11:53 18:29 26:07 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
43,005 18,170 21,655 10,200 93,030 124,497
35,530 29,185 11,355 5,425 81,495 83,976
34,570 29,600 14,715 1,825 80,710 100,085
30,255 26,940 19,335 1,370 77,900 117,347
22,450 30,565 20,100 2,660 75,775 86,323
25,855 29,085 8,570 2,160 65,670 76,206
15,895 14,015 18,030 755 48,695 55,263
12,195 13,755 8,560 1,625 36,135 44,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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