AoeStats
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Nomad

503633628Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 62m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
995
+14
🇨🇳 Huns · China
906
+18
🇪🇸 Lithuanians · Spain
980
-17
🇹🇷 Celts · Türkiye
934
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,226 15:00 19:48 41:18 ⛏ Fish Boom FC
18 1,096 16:44 20:41 35:08 ⛏ Fish Boom FC
16 976 16:11 22:28 37:38 ⛏ Fish Boom into Fire Galleys FC
13 794 14:51 22:43 31:01 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,480 25,530 15,420 1,690 66,120 72,149
20,050 20,255 18,945 2,060 61,310 68,409
29,455 10,267 13,570 3,800 57,092 62,918
16,015 11,745 8,630 3,750 40,140 42,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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