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QS Arena

503633270Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 58m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1121
+11
🇨🇳 Malians · China
1005
+16
🇬🇧 Saracens · United Kingdom
968
+17
🇮🇳 Huns · India
967
+17
🇫🇷 Aztecs · France
1032
-17
🇷🇺 Turks · Russia
1007
-16
🇷🇺 Poles · Russia
982
-14
🇬🇹 Sicilians · Guatemala
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,113 8:34 14:34 18:56 ◆ FC into Fast Imp
36 2,076 8:50 15:18 36:54 ⛏ Fast Castle
29 1,685 8:32 12:30 28:02 ⛏ Fast Castle
21 1,228 9:48 14:26 26:56 ⛏ Fast Castle
18 1,069 9:16 14:18 ⛏ Fast Castle
16 917 8:55 20:53 35:14 ⛏ Fast Castle
15 873 8:06 20:49 33:27 ⚔ Towers FC
14 796 9:28 13:56 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,425 21,400 25,005 3,605 110,435 116,188
48,415 20,095 35,055 2,150 105,715 107,992
30,330 18,785 17,375 3,810 70,300 78,763
32,005 18,845 14,365 950 66,165 111,819
40,120 8,020 8,485 1,105 57,730 59,604
20,290 14,485 19,360 340 54,475 59,152
18,495 9,025 8,630 1,990 38,140 78,089
15,960 11,955 6,045 2,700 36,660 43,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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