AoeStats
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QS Arena

503633148Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 42m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
771
+12
🇦🇷 Tupi · Argentina
760
+13
🇨🇱 Cumans · Chile
700
+15
🇺🇦 Khmer · Ukraine
714
-15
🇩🇪 Franks · Germany
689
-25
🇷🇴 Italians · Romania
659
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 868 10:23 18:45 32:55 ⛏ Fast Castle
20 851 8:18 15:15 35:38 ⛏ Fast Castle
13 559 9:48 20:32 36:56 ⛏ Fast Castle
12 493 10:12 15:21 28:55 ⛏ Fast Castle
12 524 12:22 20:43 ⛏ Fast Castle
10 408 9:35 16:01 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,995 19,210 9,650 1,600 53,455 62,867
17,720 15,805 11,375 3,195 48,095 53,290
8,170 10,350 8,530 1,400 28,450 32,343
9,685 11,735 3,825 1,500 26,745 29,824
10,125 4,890 5,245 100 20,360 24,574
10,440 5,280 2,780 1,660 20,160 29,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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