AoeStats
← abhishekchopra.ubs

Arabia

503632707Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1236
+14
🇨🇴 Poles · Colombia
1179
+16
🇮🇳 Armenians · India
1194
-15
🇮🇳 Franks · India
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,860 9:46 23:23 37:46 ⚔ Scout Rush
51 2,274 8:47 20:28 41:13 ⚔ Scout Rush
50 2,219 9:23 21:56 34:05 ⚔ Scout Rush
36 1,593 9:09 22:32 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,120 8,688 10,070 1,480 38,358 40,836
14,915 16,443 4,600 1,465 37,423 38,539
12,030 12,154 7,405 2,405 33,994 36,771
10,100 12,176 9,105 1,455 32,836 33,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.