AoeStats
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Team Islands

503632193Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 41m 26s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Saracens · Costa Rica
1732
+12
🇨🇷 Burgundians · Costa Rica
1711
+13
🇨🇷 Jurchens · Costa Rica
1681
+14
🇨🇷 Shu · Costa Rica
1681
+14
vs
🇦🇷 Teutons · Argentina
1719
-17
🇧🇪 Chinese · Belgium
1633
-13
🇩🇪 Tatars · Germany
1619
-12
🇦🇷 Turks · Argentina
1588
-11
Player eAPM Actions Feudal Castle Imperial Opening
77 3,176 9:49 21:16 39:44 ⛏ Fish Boom into Galleys into Fire Galleys FC
71 2,928 10:05 20:39 36:08 ⛏ Fish Boom into Galleys FC
63 2,599 10:41 15:27 34:39 ⛏ Fish Boom FC
59 2,434 9:50 22:54 — ⛏ Fish Boom into Galleys FC
50 2,076 10:02 24:19 39:02 ⚔ Fish Boom into Scouts
50 2,068 9:34 24:07 38:02 ⚔ Archer Rush
47 1,936 10:09 22:10 — ⛏ Fish Boom into Galleys FC
42 1,743 10:13 14:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,650 19,043 13,695 3,000 56,388 58,711
11,710 22,359 8,830 1,050 43,949 44,631
14,325 13,598 10,060 2,250 40,233 41,135
9,320 17,301 6,425 2,800 35,846 37,665
17,125 10,285 5,815 950 34,175 36,265
14,050 9,732 6,885 1,500 32,167 38,049
9,095 13,378 8,270 0 30,743 32,267
9,800 13,312 2,545 2,060 27,717 29,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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