AoeStats
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Arabia

503631796Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 42m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
1056
+16
🇨🇴 Saracens · Colombia
1035
+17
🇨🇳 Franks · China
1284
-26
🇨🇳 Turks · China
849
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,355 9:40 21:04 ⚔ Archer Rush
29 1,234 11:32 19:42 ⛏ Fast Castle
20 845 9:46 21:06 33:11
20 859 13:46 38:27 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,465 10,530 9,515 1,600 37,110 38,942
13,965 9,325 4,910 980 29,180 33,647
8,205 4,913 3,710 0 16,828 16,739
6,180 5,710 665 1,125 13,680 16,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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