AoeStats
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Nomad

503631260Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 46m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
926
+17
🇺🇸 Mapuche · United States
905
+18
vs
🇨🇱 Japanese · Chile
952
-18
🇨🇱 Goths · Chile
948
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 982 14:15 20:20 32:27 ⛏ Fish Boom FC
18 823 14:17 19:10 27:19 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
11 505 17:54 27:05 40:00 ⛏ Fish Boom into Fire Galleys FC
11 486 15:26 22:51 44:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,230 11,315 7,480 3,680 35,705 38,905
12,380 9,290 5,180 1,825 28,675 34,341
8,525 6,299 3,550 3,000 21,374 23,129
9,930 5,591 3,145 1,500 20,166 20,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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