AoeStats
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Four Lakes

503630651Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 63m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
753
+16
🇦🇷 Vikings · Argentina
700
+18
vs
🇦🇷 Koreans · Argentina
808
-20
🇦🇷 Georgians · Argentina
678
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,523 12:28 18:02 38:40 ⛏ Fish Boom FC
18 1,152 9:43 24:53 52:58 ⚔ Fish Boom into Scouts
16 1,018 12:58 24:30 39:08 ⚔ Fish Boom into Archers into Skirms
16 1,011 11:49 25:52 52:22 ⚔ Fish Boom into Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,225 16,260 15,300 4,920 61,705 73,852
25,265 19,125 7,775 2,950 55,115 74,739
21,400 12,930 13,205 1,510 49,045 62,349
13,970 17,797 7,005 2,600 41,372 51,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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