AoeStats
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Four Lakes

503630624Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 40m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
604
+17
🇳🇴 Vikings · Norway
592
+18
vs
🇨🇦 Franks · Canada
629
-17
🇬🇧 Turks · United Kingdom
625
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 764 10:54 21:34 39:55
18 729 12:05 22:01 37:58 ⚔ Fish Boom FC into Archers
13 527 13:26 20:17 39:02 ⛏ Fish Boom FC
8 308 15:50 22:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,685 9,970 4,875 1,600 28,130 33,501
12,155 5,965 5,915 1,890 25,925 27,013
11,130 8,225 3,180 755 23,290 24,376
6,765 4,260 820 100 11,945 18,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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