AoeStats
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QS Arena

503630169Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 127m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
900
+14
🇮🇳 Burgundians · India
869
+15
🇪🇸 Vietnamese · Spain
863
+15
🇮🇳 Poles · India
814
+18
🇮🇳 Goths · India
917
-19
🇹🇼 Huns · Taiwan
872
-17
🇨🇳 Spanish · China
813
-14
🇭🇰 Italians · Hong Kong SAR China
802
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 5,906 9:24 15:51 30:24 ⛏ Fast Castle
30 3,840 9:40 15:10 29:08 ⛏ Fast Castle
29 3,747 9:14 13:39 44:20 ⛏ Fast Castle
28 3,584 8:23 17:10 35:21 ⛏ Fast Castle
28 3,510 8:49 12:32 32:10 ⛏ Fast Castle
19 2,466 8:36 12:11 28:35 ⛏ Fast Castle
15 1,889 9:03 13:54 28:56 ⛏ Fast Castle
10 1,301 11:00 18:15 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,460 69,105 37,205 4,300 213,070 296,082
93,805 43,525 48,355 7,065 192,750 203,694
60,325 86,315 35,740 7,100 189,480 200,414
70,075 46,870 28,410 1,760 147,115 190,404
68,795 36,705 30,885 2,805 139,190 154,696
56,375 51,840 26,940 2,800 137,955 155,340
47,465 46,680 9,895 1,560 105,600 109,104
15,980 24,795 17,285 2,250 60,310 72,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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