AoeStats
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Nomad

503629941Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 32m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
1157
+18
🇸🇰 Persians · Slovakia
1157
+18
🇰🇿 Persians · Kazakhstan
1216
-19
🇮🇳 Japanese · India
1181
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,200 15:54 25:39 ⛏ Fish Boom into Galleys FC
31 1,014 12:11 25:18 ⛏ Fish Boom into Fire Galleys FC
26 827 12:58 17:21 ⛏ Fish Boom FC
14 456 15:19 20:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,025 8,328 3,375 1,600 18,328 18,115
5,990 7,720 2,000 1,400 17,110 17,058
6,440 6,089 1,775 300 14,604 14,996
4,900 6,095 1,340 200 12,535 15,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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