AoeStats
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Yucatan

503629719Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 29m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1134
+14
🇮🇳 Franks · India
1097
+16
🇮🇳 Britons · India
1073
+17
🇭🇰 Mongols · Hong Kong SAR China
1141
-18
🇹🇼 Saracens · Taiwan
1133
-17
🇭🇰 Persians · Hong Kong SAR China
1002
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,130 11:23 15:56 ⛏ Fast Castle
31 908 9:41 19:29 ⚔ Archer Rush
25 731 12:46 19:15
23 675 11:46 15:59 ⛏ Fast Castle
22 647 9:29 24:23 ⚔ Scout Rush
21 608 9:36 19:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,725 5,210 2,840 200 12,975 14,876
6,900 3,537 1,225 200 11,862 12,695
5,700 4,095 1,675 200 11,670 13,303
5,380 4,822 610 215 11,027 11,949
4,605 3,298 760 285 8,948 9,893
4,685 3,320 250 495 8,750 9,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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