AoeStats
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QS Arena

503629410Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1372
+15
🇪🇸 Dravidians · Spain
1327
+17
🇹🇼 Britons · Taiwan
1344
-16
🇹🇼 Byzantines · Taiwan
1343
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,460 8:09 12:26 34:19 ⛏ Fast Castle
37 1,437 8:06 11:50 36:23 ⛏ Fast Castle
31 1,208 9:03 14:07 30:10 ⛏ Fast Castle
31 1,204 8:54 12:31 25:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,100 14,738 12,115 2,350 50,303 60,802
21,100 13,760 7,520 2,360 44,740 46,944
14,595 15,815 8,940 1,100 40,450 41,975
10,415 7,515 3,145 850 21,925 24,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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