AoeStats
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Arabia

503629268Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 34m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1260
+14
vs
🇸🇪 Burgundians · Sweden
1223
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,106 9:18 23:41 — ⚔ Archers into Skirms into Scouts
35 1,212 10:05 23:14 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,350 9,132 4,040 800 23,322 23,634
7,845 5,076 3,130 100 16,151 17,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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