AoeStats
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Black Forest

503628889Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 69m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
587
+15
🇩🇪 Japanese · Germany
557
+16
🇹🇷 Gurjaras · Türkiye
533
+17
🇮🇹 Persians · Italy
589
-17
🇮🇳 Gurjaras · India
570
-17
🇺🇸 Khitans · United States
517
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,196 13:39 22:58 35:11 ⛏ Fast Castle
15 1,032 14:13 22:29 49:54 ⛏ Fast Castle
14 973 12:55 22:11 38:28 ⛏ Fish Boom FC
11 754 13:09 23:43 31:44 ⚔ Towers FC
10 673 16:59 23:57 39:07 ⚔ FC into Scouts
8 521 16:54 32:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,330 24,423 19,950 2,465 75,168 78,876
24,950 21,996 21,780 3,095 71,821 111,780
31,280 14,314 19,200 2,025 66,819 83,196
28,900 15,291 14,310 3,045 61,546 69,966
19,775 17,331 18,800 3,215 59,121 61,553
12,370 12,189 10,185 1,950 36,694 45,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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