AoeStats
← BrotherBarry

Nomad

503628864Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 65m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
829
+16
🇬🇧 Turks · United Kingdom
828
+16
vs
🇩🇪 Franks · Germany
829
-16
🇩🇪 Britons · Germany
829
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,096 17:46 22:31 40:47 ⛏ Fish Boom into Fire Galleys FC
30 1,968 18:37 35:30 60:41 ⛏ Fish Boom into Fire Galleys FC
16 1,039 15:49 29:29 — ⚔ M@A into Archers
10 648 14:56 23:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,165 16,289 12,065 2,175 43,694 63,292
17,995 14,122 2,045 1,355 35,517 40,249
7,940 7,782 2,220 2,130 20,072 20,999
5,210 6,500 1,330 2,920 15,960 16,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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