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Arabia

503628518Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
1045
+17
🇵🇱 Persians · Poland
1036
+17
🇵🇱 Franks · Poland
1036
+17
🇪🇨 Georgians · Ecuador
1100
-19
🇩🇪 Persians · Germany
1052
-17
🇦🇷 Mongols · Argentina
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,846 11:12 21:07 40:57 ⚔ Scout Rush
32 1,628 10:52 16:01 ⛏ Fast Castle
30 1,498 11:59 16:21 39:23 ⛏ Fast Castle
26 1,311 9:50 20:38 38:16 ⚔ M@A FC
22 1,095 11:51 17:23 37:53 ⛏ Fast Castle
18 927 11:00 16:00 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,945 16,444 10,905 1,700 51,994 64,872
24,315 13,560 8,820 3,020 49,715 53,499
18,770 11,665 10,360 4,750 45,545 56,530
18,870 8,321 8,495 3,265 38,951 45,826
14,770 9,726 7,395 1,835 33,726 35,830
12,630 10,033 9,165 1,505 33,333 37,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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