AoeStats
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Black Forest

503628429Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 42m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
564
+12
🇩🇪 Vikings · Germany
552
+12
🇦🇷 Italians · Argentina
551
+12
🇦🇺 Ethiopians · Australia
522
+14
🇪🇸 Persians · Spain
545
-16
🇲🇽 Bohemians · Mexico
475
-13
🇨🇦 Turks · Canada
457
-12
🇬🇹 Sicilians · Guatemala
403
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 821 13:38 21:24 ⛏ Fast Castle
15 631 16:35 25:24 ⚔ Drush into Archers
14 574 19:52 24:12 38:32 ⛏ Fast Castle
12 487 13:05 22:43 35:34 ⛏ Fast Castle
8 347 14:47 35:30
6 240 12:26 27:32 ⛏ Fast Castle
4 168
2 83

Resources

Player Food Wood Gold Stone Spent Collected
17,750 10,787 2,575 500 31,612 55,338
12,995 10,078 7,345 925 31,343 38,978
13,540 7,461 7,060 1,600 29,661 33,683
9,535 7,045 4,135 2,375 23,090 26,192
8,765 7,060 2,235 1,300 19,360 24,442
6,495 4,530 965 100 12,090 16,990
350 145 0 0 495 580
150 194 0 0 344 530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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