AoeStats
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QS Arena

503628353Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 61m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
764
+15
🇪🇸 Mongols · Spain
740
+17
🇮🇳 Burgundians · India
693
+19
🇺🇦 Spanish · Ukraine
687
+19
835
-21
🇦🇷 Franks · Argentina
782
-19
🇨🇳 Persians · China
700
-15
🇦🇷 Khitans · Argentina
694
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,521 12:10 21:53 31:12 ⛏ Fast Castle
22 1,326 8:57 24:01 41:25 ⚔ Skirmisher Rush
22 1,372 8:14 16:35 31:05 ⛏ Fast Castle
20 1,213 8:41 13:23 28:33 ⛏ Fast Castle
20 1,219 8:37 19:32 31:05 ⚔ FC into Scouts into Skirms
20 1,255 9:31 18:31 32:04 ⛏ Fast Castle
17 1,032 8:39 16:28 27:38 ⛏ Fast Castle
12 709 10:54 23:29 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,265 33,455 24,885 5,000 102,605 106,668
35,545 18,616 31,515 4,300 89,976 104,357
35,710 24,070 23,735 3,650 87,165 107,752
36,355 27,120 15,815 2,475 81,765 104,070
31,490 14,300 24,275 1,515 71,580 72,815
21,235 25,210 11,850 2,370 60,665 72,755
17,135 21,675 11,460 955 51,225 80,189
22,780 13,515 8,255 1,730 46,280 51,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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